Hidden Excellencies and Expressions
Hidden Excellencies and Expressions
The list of Excellencies contained in this rulebook only contain those that anyone can find and learn. There are more in the world which can be found through roleplay and adventure. There are also some Excellencies and Skills that are out in the world beyond this. If they are not listed here that means they are not planned for PC Introduction in the next 1-2 years.
The description of the Hidden Excellencies and Expressions are the name, For Excellencies it will include the alignment to an element or elements so you know the style of interaction. The signature skill so you know the main thing this skill set is known for.
| Name | Alignment | Primary Skill |
|---|---|---|
| Cursebreaker | Expression | Ritual Curse Removal |
| Deadeye | Air | Take ten seconds without moving to increase the damage of your archery attack |
| Fletcher | Air / Earth | You can quickly refresh the quiver of another |
| Fortress | Earth | Grant Protection to another |
| Guardian | Water | Your healing towards the person you designate as your Ward is increased |
| Guildsmember | Expression | Gain additional resources or special resources each event |
| Lightfoot | Air/Ice | Gain additional damage and defenses by moving while you shoot |
| Mindblade | Lightning | Melee strikes using mental and an increasing arsenal of traits |
| Monsoon | Lighting/Water | Single Sword healer who can both attack and heal |
| Order Adherent | Expression | Specific to each unique Convocation |
| Poison arrow | Air/Water | Create curative potions and venoms that can be affixed to your arrows |
| Preserver | Ice | Once you are hit by a specific trait you become better at resisting that trait |
| Reconstructor | Ice/Water | You can heal yourself and benefit from healing more than the norm |
| Reservoir* | Earth/Water | You know how to create a place of healing that you and your companions can return to for beneficial effects. |
| Scorpion, who mixes poisons at the point of centering to harm others while using the scorpion’s chiton to protect themselves. | Fire / Ice | You mix poisons to strike your enemy and elixirs to protect yourself. You benefit from your own mixtures. |
| Shadewalker | Expression | Gain knowledge of the shade and be better able to travel there |
| Steelforge | Earth / Lighting | Without your five foot circle your defenses are greatly enhanced |
| Transgressor | Fire | Can cast detrimental effects against their foes |
| Trick Shot | Fire/Air | Switch between spells and missile attacks. |
| Vampire | Lightning / Water | When you strike your foes you heal |
| War Dancer | Lightning/Air | An individual who gains strength in alternating between melee and missile attacks |
| Whisperer | Ice / Fire | They combine protections and packet attacks equally. |
*Reservoir: The only Thread Skill that directly affects a Healing Reservoir is Deepen Reservoir. Skills or items that increase “healing received” will increase the healing a character receives when they use healing from the Reservoir, but do not affect the amount of healing stored in the Reservoir itself.