Mechanics

Hidden Excellencies and Expressions

Hidden Excellencies and Expressions

The list of Excellencies contained in this rulebook only contain those that anyone can find and learn. There are more in the world which can be found through roleplay and adventure. There are also some Excellencies and Skills that are out in the world beyond this. If they are not listed here that means they are not planned for PC Introduction in the next 1-2 years.

The description of the Hidden Excellencies and Expressions are the name, For Excellencies it will include the alignment to an element or elements so you know the style of interaction. The signature skill so you know the main thing this skill set is known for.

Name Alignment Primary Skill
Cursebreaker Expression Ritual Curse Removal
Deadeye Air Take ten seconds without moving to increase the damage of your archery attack
Fletcher Air / Earth You can quickly refresh the quiver of another
Fortress Earth Grant Protection to another
Guardian Water Your healing towards the person you designate as your Ward is increased
Guildsmember Expression Gain additional resources or special resources each event
Lightfoot Air/Ice Gain additional damage and defenses by moving while you shoot
Mindblade Lightning Melee strikes using mental and an increasing arsenal of traits
Monsoon Lighting/Water Single Sword healer who can both attack and heal
Order Adherent Expression Specific to each unique Convocation
Poison arrow Air/Water Create curative potions and venoms that can be affixed to your arrows
Preserver Ice Once you are hit by a specific trait you become better at resisting that trait
Reconstructor Ice/Water You can heal yourself and benefit from healing more than the norm
Reservoir* Earth/Water You know how to create a place of healing that you and your companions can return to for beneficial effects.
Scorpion, who mixes poisons at the point of centering to harm others while using the scorpion’s chiton to protect themselves. Fire / Ice You mix poisons to strike your enemy and elixirs to protect yourself. You benefit from your own mixtures.
Shadewalker Expression Gain knowledge of the shade and be better able to travel there
Steelforge Earth / Lighting Without your five foot circle your defenses are greatly enhanced
Transgressor Fire Can cast detrimental effects against their foes
Trick Shot Fire/Air Switch between spells and missile attacks.
Vampire Lightning / Water When you strike your foes you heal
War Dancer Lightning/Air An individual who gains strength in alternating between melee and missile attacks
Whisperer Ice / Fire They combine protections and packet attacks equally.

*Reservoir: The only Thread Skill that directly affects a Healing Reservoir is Deepen Reservoir. Skills or items that increase “healing received” will increase the healing a character receives when they use healing from the Reservoir, but do not affect the amount of healing stored in the Reservoir itself.