| Appreciation |
2 |
‘Grant Defense Guard’ |
When you share something of value from your culture (like a meal, drinks, or appreciation of cultural art or music) with another player who isn’t of your culture, you both gain a ‘Guard’ effect to the next called melee, missile, or packet attack that strikes you. |
| Camaraderie |
2 |
‘Heal 4 and Repair 4 Armor to <Culture>’ |
Once per event, when you see someone else of your culture in trouble, you can bolster them by reminding them of a value of your homeland and using a touch packet to heal them and restore their armor. |
| Garb |
2 |
Imbue to self ‘+1 Armor’ |
Once per event, when you dress in the style of your culture, your clothing takes on additional protection. This allows you to excede the maximum number of armor points normally available to you. This effect ends when you take your next Long Rest or change out of that outfit. |
| Homeland |
2 |
N/A |
Once per event, when you travel to your homeland, you gain an extra point of Prowess, Insight, or Fortitude. This point is lost when you take your next Long Rest or leave your homeland. |
| Practice |
2 |
‘Grant <attack> 4 damage by <Trait>’ |
Once per event, when you act in a manner that exemplifies your culture (something you feel meets the style and mannerisms defined in the cultural writeup), you can gain a grant attack (melee, missile, or spell) for yourself or another. |
| Resource/Contacts |
Included |
N/A |
You have individuals you can contact via Courier as someone you know. They provide access to research. |