Nations & Cultures
Sixteen nations claim the known parts of Aeledd — though much of the world remains wilderness between them. Select a nation on the map or browse the cards below.
Aluvair
A vast alluvial plain of fertile soil, crossed by rivers and defined by its floods.
Dovenost
An aloof land that settled happily into isolation and built a rich culture of its own.
The Mists of Eltiel
The shrouded remains of the great nation of Eltiel, the Skyways — its fall unexplained.
The Five Duchies
Hearty, steadfast, iron-forged folk of five independent industrial locales, each led by a Speaker.
Kindaria
A remote land of vast wilds shot through with deep chasms, home to some of the world's largest and strangest creatures.
Konnigstrava
A kingdom in ruins, once a prosperous feudal monarchy of benevolent kings and queens.
L'Dahn Linenation
A people of great patience, knowledge, and understanding, raised to a life of service and found traveling all nations.
Melluria
"The mines give to me so I give back to them; no one stands alone" — a nation bound to its shifts in the mines.
Merrigor
A land of aristocrats and master artisans, where serving Merrigor even through death is celebrated.
Myos Islands
An island nation at the convergence of Lattice Nodes known as the Sea Gates, ringed by storms that rarely touch the isles.
Republic of Ophrailes
A democratic republic balancing power between the Crown, the Legislature, and the Judiciary.
The Principalities of the Reach
Not a name adopted by any nation — a frontier of freedom to build, to rule, and to do as one chooses.
Rues
The land of legend, returned to the world stage after centuries of isolation behind a magical barrier.
Spyndelmere
A storybook land of green hills, enchanted forests, crumbling towers, and gallant heroes.
T'barris, the Serpent Kingdom
The Serpent Kingdom, where people live in balance with the Arcanis — the great magical beasts of the world.
Vale of Scyllina
A small nation resting in grassy, mist-prone hills around an offset inland sea.